/* Copyright 2021 Grégory Soutadé This file is part of libgourou. libgourou is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. libgourou is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with libgourou. If not, see . */ #ifndef _BYTEARRAY_H_ #define _BYTEARRAY_H_ #include #include namespace gourou { /** * @brief Utility class for byte array management. * * It's an equivalent of QByteArray * * Data handled is first copied in a newly allocated buffer * and then shared between all copies until last object is destroyed * (internal reference counter == 0) */ class ByteArray { public: /** * @brief Create an empty byte array * * @param useMalloc If true, use malloc() instead of new[] for allocation */ ByteArray(bool useMalloc=false); /** * @brief Create an empty byte array of length bytes * * @param length Length of data * @param useMalloc If true, use malloc() instead of new[] for allocation */ ByteArray(unsigned int length, bool useMalloc=false); /** * @brief Initialize ByteArray with a copy of data * * @param data Data to be copied * @param length Length of data */ ByteArray(const unsigned char* data, unsigned int length); /** * @brief Initialize ByteArray with a copy of data * * @param data Data to be copied * @param length Optional length of data. If length == -1, it use strlen(data) as length */ ByteArray(const char* data, int length=-1); /** * @brief Initialize ByteArray with a copy of str * * @param str Use internal data of str */ ByteArray(const std::string& str); ByteArray(const ByteArray& other); ~ByteArray(); /** * @brief Encode "other" data into base64 and put it into a ByteArray */ static ByteArray fromBase64(const ByteArray& other); /** * @brief Encode data into base64 and put it into a ByteArray * * @param data Data to be encoded * @param length Optional length of data. If length == -1, it use strlen(data) as length */ static ByteArray fromBase64(const char* data, int length=-1); /** * @brief Encode str into base64 and put it into a ByteArray * * @param str Use internal data of str */ static ByteArray fromBase64(const std::string& str); /** * @brief Return a string with base64 encoded internal data */ std::string toBase64(); /** * @brief Return a string with human readable hex encoded internal data */ std::string toHex(); /** * @brief Append a byte to internal data */ void append(unsigned char c); /** * @brief Append data to internal data */ void append(const unsigned char* data, unsigned int length); /** * @brief Append str to internal data */ void append(const char* str); /** * @brief Append str to internal data */ void append(const std::string& str); /** * @brief Get internal data. Must bot be freed */ unsigned char* data() {return _data;} /** * @brief Get internal data and increment internal reference counter. * Must bot be freed */ unsigned char* takeShadowData() {addRef() ; return _data;} /** * @brief Release shadow data. It can now be freed by ByteArray */ void releaseShadowData() {delRef();} /** * @brief Get internal data length */ unsigned int length() const {return _length;} /** * @brief Get internal data length */ unsigned int size() const {return length();} /** * @brief Increase or decrease internal buffer * @param length New length of internal buffer * @param keepData If true copy old data on new buffer, if false, * create a new buffer with random data */ void resize(unsigned int length, bool keepData=true); ByteArray& operator=(const ByteArray& other); private: void initData(const unsigned char* data, unsigned int length); void addRef(); void delRef(); bool _useMalloc; unsigned char* _data; unsigned int _length; static std::map refCounter; }; } #endif