536 lines
22 KiB
C++
536 lines
22 KiB
C++
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/****************************************************************************
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** Copyright (C) 2001-2011 Klaralvdalens Datakonsult AB. All rights reserved.
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**
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** This file is part of the KD Chart library.
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**
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** Licensees holding valid commercial KD Chart licenses may use this file in
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** accordance with the KD Chart Commercial License Agreement provided with
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** the Software.
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**
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 and version 3 as published by the
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** Free Software Foundation and appearing in the file LICENSE.GPL.txt included.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** Contact info@kdab.com if any conditions of this licensing are not
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** clear to you.
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**
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**********************************************************************/
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#include "KDChartStockDiagram_p.h"
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using namespace KDChart;
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class StockDiagram::Private::ThreeDPainter
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{
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public:
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struct ThreeDProperties {
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qreal depth;
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qreal angle;
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bool useShadowColors;
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};
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ThreeDPainter( QPainter *p )
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: painter( p ) {};
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QPolygonF drawTwoDLine( const QLineF &line, const QPen &pen,
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const ThreeDProperties &props );
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QPolygonF drawThreeDLine( const QLineF &line, const QBrush &brush,
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const QPen &pen, const ThreeDProperties &props );
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QPolygonF drawThreeDRect( const QRectF &rect, const QBrush &brush,
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const QPen &pen, const ThreeDProperties &props );
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private:
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QPointF projectPoint( const QPointF &point, qreal depth, qreal angle ) const;
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QColor calcShadowColor( const QColor &color, qreal angle ) const;
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QPainter *painter;
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};
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/**
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* Projects a point in 3D space
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*
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* @param depth The distance from the point and the projected point
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* @param angle The angle the projected point is rotated by around the original point
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*/
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QPointF StockDiagram::Private::ThreeDPainter::projectPoint( const QPointF &point, qreal depth, qreal angle ) const
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{
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const qreal angleInRad = DEGTORAD( angle );
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const qreal distX = depth * cos( angleInRad );
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// Y coordinates are reversed on our coordinate plane
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const qreal distY = depth * -sin( angleInRad );
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return QPointF( point.x() + distX, point.y() + distY );
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}
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/**
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* Returns the shadow color for a given color, depending on the angle of rotation
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*
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* @param color The color to calculate the shadow color for
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* @param angle The angle that the colored area is rotated by
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*/
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QColor StockDiagram::Private::ThreeDPainter::calcShadowColor( const QColor &color, qreal angle ) const
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{
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// The shadow factor determines to how many percent the brightness
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// of the color can be reduced. That is, the darkest shadow color
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// is color * shadowFactor.
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const qreal shadowFactor = 0.5;
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const qreal sinAngle = 1.0 - qAbs( sin( DEGTORAD( angle ) ) ) * shadowFactor;
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return QColor( qRound( color.red() * sinAngle ),
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qRound( color.green() * sinAngle ),
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qRound( color.blue() * sinAngle ) );
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}
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/**
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* Draws a 2D line in 3D space by painting it with a z-coordinate of props.depth / 2.0
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*
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* @param line The line to draw
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* @param pen The pen to use to draw the line
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* @param props The 3D properties to draw the line with
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* @return The drawn line, but with a width of 2px, as a polygon
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*/
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QPolygonF StockDiagram::Private::ThreeDPainter::drawTwoDLine( const QLineF &line, const QPen &pen,
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const ThreeDProperties &props )
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{
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// Restores the painting properties when destroyed
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PainterSaver painterSaver( painter );
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// The z coordinate to use (i.e., at what depth to draw the line)
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const qreal z = props.depth / 2.0;
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// Projec the 2D points of the line in 3D
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const QPointF deepP1 = projectPoint( line.p1(), z, props.angle );
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const QPointF deepP2 = projectPoint( line.p2(), z, props.angle );
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// The drawn line with a width of 2px
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QPolygonF threeDArea;
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// The offset of the line "borders" from the center to each side
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const QPointF offset( 0.0, 1.0 );
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threeDArea << deepP1 - offset << deepP2 - offset
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<< deepP1 + offset << deepP2 + offset << deepP1 - offset;
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painter->setPen( pen );
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painter->drawLine( QLineF( deepP1, deepP2 ) );
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return threeDArea;
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}
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/**
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* Draws an ordinary line in 3D by expanding it in the z-axis by the given depth.
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*
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* @param line The line to draw
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* @param brush The brush to fill the resulting polygon with
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* @param pen The pen to paint the borders of the resulting polygon with
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* @param props The 3D properties to draw the line with
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* @return The 3D shape drawn
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*/
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QPolygonF StockDiagram::Private::ThreeDPainter::drawThreeDLine( const QLineF &line, const QBrush &brush,
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const QPen &pen, const ThreeDProperties &props )
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{
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// Restores the painting properties when destroyed
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PainterSaver painterSaver( painter );
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const QPointF p1 = line.p1();
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const QPointF p2 = line.p2();
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// Project the 2D points of the line in 3D
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const QPointF deepP1 = projectPoint( p1, props.depth, props.angle );
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const QPointF deepP2 = projectPoint( p2, props.depth, props.angle );
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// The result is a 3D representation of the 2D line
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QPolygonF threeDArea;
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threeDArea << p1 << p2 << deepP2 << deepP1 << p1;
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// Use shadow colors if ThreeDProperties::useShadowColors is set
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// Note: Setting a new color on a brush or pen does not effect gradients or textures
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if ( props.useShadowColors ) {
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QBrush shadowBrush( brush );
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QPen shadowPen( pen );
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shadowBrush.setColor( calcShadowColor( brush.color(), props.angle ) );
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shadowPen.setColor( calcShadowColor( pen.color(), props.angle ) );
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painter->setBrush( shadowBrush );
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painter->setPen( shadowPen );
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} else {
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painter->setBrush( brush );
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painter->setPen( pen );
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}
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painter->drawPolygon( threeDArea );
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return threeDArea;
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}
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/**
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* Draws a 3D cuboid by extending a 2D rectangle in the z-axis
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*
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* @param rect The rectangle to draw
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* @param brush The brush fill the surfaces of the cuboid with
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* @param pen The pen to draw the edges with
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* @param props The 3D properties to use for drawing the cuboid
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* @return The drawn cuboid as a polygon
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*/
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QPolygonF StockDiagram::Private::ThreeDPainter::drawThreeDRect( const QRectF &rect, const QBrush &brush,
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const QPen &pen, const ThreeDProperties &props )
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{
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// Restores the painting properties when destroyed
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PainterSaver painterSaver( painter );
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// Make sure that the top really is the top
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const QRectF normalizedRect = rect.normalized();
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// Calculate all the four sides of the rectangle
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const QLineF topSide = QLineF( normalizedRect.topLeft(), normalizedRect.topRight() );
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const QLineF bottomSide = QLineF( normalizedRect.bottomLeft(), normalizedRect.bottomRight() );
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const QLineF leftSide = QLineF( normalizedRect.topLeft(), normalizedRect.bottomLeft() );
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const QLineF rightSide = QLineF( normalizedRect.topRight(), normalizedRect.bottomRight() );
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QPolygonF drawnPolygon;
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// Shorter names are easier on the eyes
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const qreal angle = props.angle;
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// Only top and right side is visible
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if ( angle >= 0.0 && angle < 90.0 ) {
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drawnPolygon = drawnPolygon.united( drawThreeDLine( topSide, brush, pen, props ) );
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drawnPolygon = drawnPolygon.united( drawThreeDLine( rightSide, brush, pen, props ) );
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// Only top and left side is visible
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} else if ( angle >= 90.0 && angle < 180.0 ) {
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drawnPolygon = drawnPolygon.united( drawThreeDLine( topSide, brush, pen, props ) );
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drawnPolygon = drawnPolygon.united( drawThreeDLine( leftSide, brush, pen, props ) );
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// Only bottom and left side is visible
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} else if ( angle >= 180.0 && angle < 270.0 ) {
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drawnPolygon = drawnPolygon.united( drawThreeDLine( bottomSide, brush, pen, props ) );
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drawnPolygon = drawnPolygon.united( drawThreeDLine( leftSide, brush, pen, props ) );
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// Only bottom and right side is visible
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} else if ( angle >= 270.0 && angle <= 360.0 ) {
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drawnPolygon = drawnPolygon.united( drawThreeDLine( bottomSide, brush, pen, props ) );
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drawnPolygon = drawnPolygon.united( drawThreeDLine( rightSide, brush, pen, props ) );
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}
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// Draw the front side
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painter->setPen( pen );
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painter->setBrush( brush );
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painter->drawRect( normalizedRect );
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return drawnPolygon;
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}
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StockDiagram::Private::Private()
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: AbstractCartesianDiagram::Private()
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{
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}
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StockDiagram::Private::Private( const Private& r )
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: AbstractCartesianDiagram::Private( r )
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{
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}
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StockDiagram::Private::~Private()
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{
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}
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/**
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* Projects a point onto the coordinate plane
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*
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* @param context The context to paint the point in
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* @point The point to project onto the coordinate plane
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* @return The projected point
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*/
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QPointF StockDiagram::Private::projectPoint( PaintContext *context, const QPointF &point ) const
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{
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return context->coordinatePlane()->translate( QPointF( point.x() + 0.5, point.y() ) );
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}
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/**
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* Projects a candlestick onto the coordinate plane
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*
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* @param context The context to paint the candlestick in
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* @param low The
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*/
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QRectF StockDiagram::Private::projectCandlestick( PaintContext *context, const QPointF &open, const QPointF &close, qreal width ) const
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{
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const QPointF leftHighPoint = context->coordinatePlane()->translate( QPointF( close.x() + 0.5 - width / 2.0, close.y() ) );
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const QPointF rightLowPoint = context->coordinatePlane()->translate( QPointF( open.x() + 0.5 + width / 2.0, open.y() ) );
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const QPointF rightHighPoint = context->coordinatePlane()->translate( QPointF( close.x() + 0.5 + width / 2.0, close.y() ) );
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return QRectF( leftHighPoint, QSizeF( rightHighPoint.x() - leftHighPoint.x(),
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rightLowPoint.y() - leftHighPoint.y() ) );
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}
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void StockDiagram::Private::drawOHLCBar( const CartesianDiagramDataCompressor::DataPoint &open,
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const CartesianDiagramDataCompressor::DataPoint &high,
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const CartesianDiagramDataCompressor::DataPoint &low,
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const CartesianDiagramDataCompressor::DataPoint &close,
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PaintContext *context )
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{
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// Note: A row in the model is a column in a StockDiagram
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const int col = low.index.row();
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StockBarAttributes attr = diagram->stockBarAttributes( col );
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ThreeDBarAttributes threeDAttr = diagram->threeDBarAttributes( col );
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const qreal tickLength = attr.tickLength();
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const QPointF leftOpenPoint( open.key + 0.5 - tickLength, open.value );
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const QPointF rightOpenPoint( open.key + 0.5, open.value );
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const QPointF highPoint( high.key + 0.5, high.value );
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const QPointF lowPoint( low.key + 0.5, low.value );
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const QPointF leftClosePoint( close.key + 0.5, close.value );
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const QPointF rightClosePoint( close.key + 0.5 + tickLength, close.value );
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bool reversedOrder = false;
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// If 3D mode is enabled, we have to make sure the z-order is right
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if ( threeDAttr.isEnabled() ) {
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const int angle = threeDAttr.angle();
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// Z-order is from right to left
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if ( ( angle >= 0 && angle < 90 ) || ( angle >= 180 && angle < 270 ) )
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reversedOrder = true;
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// Z-order is from left to right
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if ( ( angle >= 90 && angle < 180 ) || ( angle >= 270 && angle < 0 ) )
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reversedOrder = false;
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}
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if ( reversedOrder ) {
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if ( !open.hidden )
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drawLine( col, leftOpenPoint, rightOpenPoint, context ); // Open marker
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if ( !low.hidden && !high.hidden )
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drawLine( col, lowPoint, highPoint, context ); // Low-High line
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if ( !close.hidden )
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drawLine( col, leftClosePoint, rightClosePoint, context ); // Close marker
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} else {
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if ( !close.hidden )
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drawLine( col, leftClosePoint, rightClosePoint, context ); // Close marker
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if ( !low.hidden && !high.hidden )
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drawLine( col, lowPoint, highPoint, context ); // Low-High line
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if ( !open.hidden )
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drawLine( col, leftOpenPoint, rightOpenPoint, context ); // Open marker
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}
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DataValueTextInfoList list;
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if ( !open.hidden )
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appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( open.index ), 0,
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PositionPoints( leftOpenPoint ), Position::South, Position::South, open.value );
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if ( !high.hidden )
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appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( high.index ), 0,
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PositionPoints( highPoint ), Position::South, Position::South, high.value );
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if ( !low.hidden )
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appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( low.index ), 0,
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PositionPoints( lowPoint ), Position::South, Position::South, low.value );
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if ( !close.hidden )
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appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( close.index ), 0,
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PositionPoints( rightClosePoint ), Position::South, Position::South, close.value );
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paintDataValueTextsAndMarkers( diagram, context, list, false );
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}
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/**
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* Draws a line connecting the low and the high value of an OHLC chart
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*
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* @param low The low data point
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* @param high The high data point
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* @param context The context to draw the candlestick in
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*/
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void StockDiagram::Private::drawCandlestick( const CartesianDiagramDataCompressor::DataPoint &open,
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const CartesianDiagramDataCompressor::DataPoint &high,
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const CartesianDiagramDataCompressor::DataPoint &low,
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const CartesianDiagramDataCompressor::DataPoint &close,
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PaintContext *context )
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{
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PainterSaver painterSaver( context->painter() );
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// Note: A row in the model is a column in a StockDiagram, and the other way around
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const int row = low.index.row();
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const int col = low.index.column();
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QPointF bottomCandlestickPoint;
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QPointF topCandlestickPoint;
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QBrush brush;
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QPen pen;
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bool drawLowerLine;
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bool drawCandlestick = !open.hidden && !close.hidden;
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bool drawUpperLine;
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// Find out if we need to paint a down-trend or up-trend candlestick
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// and set brush and pen accordingly
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// Also, determine what the top and bottom points of the candlestick are
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if ( open.value <= close.value ) {
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pen = diagram->upTrendCandlestickPen( row );
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brush = diagram->upTrendCandlestickBrush( row );
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bottomCandlestickPoint = QPointF( open.key, open.value );
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topCandlestickPoint = QPointF( close.key, close.value );
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drawLowerLine = !low.hidden && !open.hidden;
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drawUpperLine = !low.hidden && !close.hidden;
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} else {
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pen = diagram->downTrendCandlestickPen( row );
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brush = diagram->downTrendCandlestickBrush( row );
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bottomCandlestickPoint = QPointF( close.key, close.value );
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topCandlestickPoint = QPointF( open.key, open.value );
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drawLowerLine = !low.hidden && !close.hidden;
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drawUpperLine = !low.hidden && !open.hidden;
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}
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StockBarAttributes attr = diagram->stockBarAttributes( col );
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ThreeDBarAttributes threeDAttr = diagram->threeDBarAttributes( col );
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const QPointF lowPoint = projectPoint( context, QPointF( low.key, low.value ) );
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const QPointF highPoint = projectPoint( context, QPointF( high.key, high.value ) );
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const QLineF lowerLine = QLineF( lowPoint, projectPoint( context, bottomCandlestickPoint ) );
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const QLineF upperLine = QLineF( projectPoint( context, topCandlestickPoint ), highPoint );
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// Convert the data point into coordinates on the coordinate plane
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QRectF candlestick = projectCandlestick( context, bottomCandlestickPoint,
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topCandlestickPoint, attr.candlestickWidth() );
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// Remember the drawn polygon to add it to the ReverseMapper later
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QPolygonF drawnPolygon;
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// Use the ThreeDPainter class to draw a 3D candlestick
|
||
|
if ( threeDAttr.isEnabled() ) {
|
||
|
ThreeDPainter threeDPainter( context->painter() );
|
||
|
|
||
|
ThreeDPainter::ThreeDProperties threeDProps;
|
||
|
threeDProps.depth = threeDAttr.depth();
|
||
|
threeDProps.angle = threeDAttr.angle();
|
||
|
threeDProps.useShadowColors = threeDAttr.useShadowColors();
|
||
|
|
||
|
// If the perspective angle is within [0,180], we paint from bottom to top,
|
||
|
// otherwise from top to bottom to ensure the correct z order
|
||
|
if ( threeDProps.angle > 0.0 && threeDProps.angle < 180.0 ) {
|
||
|
if ( drawLowerLine )
|
||
|
drawnPolygon = threeDPainter.drawTwoDLine( lowerLine, pen, threeDProps );
|
||
|
if ( drawCandlestick )
|
||
|
drawnPolygon = threeDPainter.drawThreeDRect( candlestick, brush, pen, threeDProps );
|
||
|
if ( drawUpperLine )
|
||
|
drawnPolygon = threeDPainter.drawTwoDLine( upperLine, pen, threeDProps );
|
||
|
} else {
|
||
|
if ( drawUpperLine )
|
||
|
drawnPolygon = threeDPainter.drawTwoDLine( upperLine, pen, threeDProps );
|
||
|
if ( drawCandlestick )
|
||
|
drawnPolygon = threeDPainter.drawThreeDRect( candlestick, brush, pen, threeDProps );
|
||
|
if ( drawLowerLine )
|
||
|
drawnPolygon = threeDPainter.drawTwoDLine( lowerLine, pen, threeDProps );
|
||
|
}
|
||
|
} else {
|
||
|
QPainter *const painter = context->painter();
|
||
|
painter->setBrush( brush );
|
||
|
painter->setPen( pen );
|
||
|
if ( drawLowerLine )
|
||
|
painter->drawLine( lowerLine );
|
||
|
if ( drawUpperLine )
|
||
|
painter->drawLine( upperLine );
|
||
|
if ( drawCandlestick )
|
||
|
painter->drawRect( candlestick );
|
||
|
|
||
|
// The 2D representation is the projected candlestick itself
|
||
|
drawnPolygon = candlestick;
|
||
|
|
||
|
// FIXME: Add lower and upper line to reverse mapper
|
||
|
}
|
||
|
|
||
|
DataValueTextInfoList list;
|
||
|
|
||
|
if ( !low.hidden )
|
||
|
appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( low.index ), 0,
|
||
|
PositionPoints( lowPoint ), Position::South, Position::South, low.value );
|
||
|
if ( drawCandlestick ) {
|
||
|
// Both, the open as well as the close value are represented by this candlestick
|
||
|
reverseMapper.addPolygon( row, openValueColumn(), drawnPolygon );
|
||
|
reverseMapper.addPolygon( row, closeValueColumn(), drawnPolygon );
|
||
|
|
||
|
appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( open.index ), 0,
|
||
|
PositionPoints( candlestick.bottomRight() ), Position::South, Position::South, open.value );
|
||
|
appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( close.index ), 0,
|
||
|
PositionPoints( candlestick.topRight() ), Position::South, Position::South, close.value );
|
||
|
}
|
||
|
if ( !high.hidden )
|
||
|
appendDataValueTextInfoToList( diagram, list, diagram->attributesModel()->mapToSource( high.index ), 0,
|
||
|
PositionPoints( highPoint ), Position::South, Position::South, high.value );
|
||
|
|
||
|
paintDataValueTextsAndMarkers( diagram, context, list, false );
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draws a line connecting two points
|
||
|
*
|
||
|
* @param col The column of the diagram to paint the line in
|
||
|
* @param point1 The first point
|
||
|
* @param point2 The second point
|
||
|
* @param context The context to draw the low-high line in
|
||
|
*/
|
||
|
void StockDiagram::Private::drawLine( int col, const QPointF &point1, const QPointF &point2, PaintContext *context )
|
||
|
{
|
||
|
PainterSaver painterSaver( context->painter() );
|
||
|
|
||
|
// A row in the model is a column in the diagram
|
||
|
const int modelRow = col;
|
||
|
const int modelCol = 0;
|
||
|
|
||
|
const QPen pen = diagram->pen( col );
|
||
|
const QBrush brush = diagram->brush( col );
|
||
|
const ThreeDBarAttributes threeDBarAttr = diagram->threeDBarAttributes( col );
|
||
|
|
||
|
QPointF transP1 = context->coordinatePlane()->translate( point1 );
|
||
|
QPointF transP2 = context->coordinatePlane()->translate( point2 );
|
||
|
QLineF line = QLineF( transP1, transP2 );
|
||
|
|
||
|
if ( threeDBarAttr.isEnabled() ) {
|
||
|
ThreeDPainter::ThreeDProperties threeDProps;
|
||
|
threeDProps.angle = threeDBarAttr.angle();
|
||
|
threeDProps.depth = threeDBarAttr.depth();
|
||
|
threeDProps.useShadowColors = threeDBarAttr.useShadowColors();
|
||
|
|
||
|
ThreeDPainter painter( context->painter() );
|
||
|
reverseMapper.addPolygon( modelCol, modelRow, painter.drawThreeDLine( line, brush, pen, threeDProps ) );
|
||
|
} else {
|
||
|
context->painter()->setPen( pen );
|
||
|
//context->painter()->setBrush( brush );
|
||
|
reverseMapper.addLine( modelCol, modelRow, transP1, transP2 );
|
||
|
context->painter()->drawLine( line );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the column of the open value in the model
|
||
|
*
|
||
|
* @return The column of the open value
|
||
|
*/
|
||
|
int StockDiagram::Private::openValueColumn() const
|
||
|
{
|
||
|
// Return an invalid column if diagram has no open values
|
||
|
return type == HighLowClose ? -1 : 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the column of the high value in the model
|
||
|
*
|
||
|
* @return The column of the high value
|
||
|
*/
|
||
|
int StockDiagram::Private::highValueColumn() const
|
||
|
{
|
||
|
return type == HighLowClose ? 0 : 1;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the column of the low value in the model
|
||
|
*
|
||
|
* @return The column of the low value
|
||
|
*/
|
||
|
int StockDiagram::Private::lowValueColumn() const
|
||
|
{
|
||
|
return type == HighLowClose ? 1 : 2;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the column of the close value in the model
|
||
|
*
|
||
|
* @return The column of the close value
|
||
|
*/
|
||
|
int StockDiagram::Private::closeValueColumn() const
|
||
|
{
|
||
|
return type == HighLowClose ? 2 : 3;
|
||
|
}
|
||
|
|